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AI Insights · Timothy · January 2022

Top 5 Third Person Games on iOS in South America for Q4 2021

Discover the performance trends of the top third-person games on iOS in South America during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Third Person Games on iOS in South America for Q4 2021

During the fourth quarter of 2021, the top five third-person games on iOS in South America showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games performed over the period.

Free Fire from Garena International I Private Limited experienced notable fluctuations in weekly revenue, starting at around $497K and seeing a dip to approximately $265K in mid-October. However, it rebounded to reach around $464K in the week of December 20. Weekly downloads showed an upward trend towards the end of the quarter, peaking at approximately 95K in the final week of December. Active users saw a decline from 2.4M to around 1.8M in mid-December before a slight increase to 1.95M by the end of the year.

Subway Surfers by Sybo Games ApS maintained a steady weekly revenue, hovering around $1K, with minor peaks reaching up to $2K during the quarter. Downloads began the quarter at around 40K, rising steadily to 78K by the end of December. Active users increased from approximately 1.06M to 1.6M, showing consistent growth throughout the quarter.

Free Fire MAX, also from Garena International I Private Limited, showed impressive weekly revenue growth, starting at $55K and peaking at approximately $121K in the week of December 20. Weekly downloads, however, decreased from 343K at the beginning of the quarter to around 31K by the end of December. Active users saw a peak at 312K in early October before gradually declining to around 204K by the end of the quarter.

Going Balls by Supersonic Studios Ltd. saw modest weekly revenue, starting at $74 and reaching up to around $159 by the end of December. Downloads were relatively stable, beginning at approximately 23K and peaking at around 32K in the last week of December. Active users fluctuated, starting at around 52K, peaking at 68K in the final week of December, showing overall growth.

Stumble Guys from Scopely, Inc. displayed significant growth in weekly revenue, starting at $1.1K and increasing to around $20.6K by the end of December. Weekly downloads also showed a positive trend, beginning at 14K and reaching approximately 39K in the last week of December. Active users saw consistent growth, starting at 57K and ending the quarter at around 128K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022